Faction: Amarr
Mission type: Encounter
Space type: Normal Space, no gates
Web/Scramble: All Frigates
Extras: Carrier NOS, Tracking Disrupters
Damage dealt: EM / Therm
Recommended damage dealing: EM / Therm (Therm for Fighters)
Recommended ships: (2) Maelstroms w/ Active Tanks

Direct warp into Normal Space. No gates.

Warp-In

Ships at 65-115k if you warp to 0. Fighters and Carrier aggro at Warp-In. Remaining ships aggro upon your first shot.

Picture of Warp to 0

5 x Frigates (Divine Imperial Napat) Web/Scramble, Tracking Disrupter
5 x Cruisers (Divine Imperial Ambrose*/Basil*) *NOS
11 x Battlecruisers (Imperial Templar Champion/Phalanx/Justicar/Seer*) *8%Tracking Disrupter, *NOS
12 X Battleships (Imperial Templar Diviner/Judgment/Martyr/Torah/Ultara)
1 x Carrier (Imperial Redeemer) Lupus Nivius, NOS
5 x Fighters (Imperial Fighter) Carrier Support Group 1


Carrier Spawns


When the Carrier’s shields are reduced by 25%, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 2

When the Carrier’s armor are reduced to 25%, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 3

When the Carrier’s hull is reduced by 25%, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 4


Tips
  • Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
  • Ships on the left may be aggro’ed separately if you warp-in far enough away from the group on the right
  • Carrier NOS has a maximum range of 150km
  • Fighters will immediately attack your drones when they spawn from the carrier if they are closest
  • Fighters are only able to hit Large and Medium drones
  • Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; so they are a great way to keep the Fighters aggro off yourself
  • Mission is flagged complete when the Carrier and all ships are destroyed

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