Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/Kin, Therm (Gist Saint)
Web/scramble: Elite Frigates
Extras: NA
Recommended damage dealing: Exp (best), Kin (secondary)
Recommended ships: Sleipnir, CNR, Raven, Machariel, Can also be done in Drake

Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.

Drones can be deployed as per normal as long as the conditions are met. See Aggro Notes.

 

Single Pocket


At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.

It is recommended that you DO NOT MOVE your ship.
The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.

Group 1 & 5 will auto-aggro immediately.
Group 2, 3 & 4 will remain neutral until attacked or aggroed via proximity.

Warning

  • The two Arch elite frigates in Group 1 will frequently warp scramble you in under 20 secs.


Aggro Notes:

  • Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
  • Attacking Group 2 aggros Group 3 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
  • Attacking Group 4 aggros Group 5 (and vice-versa). You can safely deploy drones after the pair have been aggroed.


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Group 1 (Auto-aggro): Ripped Superstructure (25-35km)

2x Elite Frigates (Arch Gistii Rogue/Hijacker) Web/Scramble
2x Battlecruisers (Gistatis Tribuni)
3x Battleships (Gist Warlord/Saint/Nephilim)

Group 2: Spaceshuttle Wreck (45-60km)

3x Destroyers (Gistior Haunter/Defiler)
4x Battleships (Gist Commander/General)

Group 3: Amarr Trade Station Ruins (60-70km)

2x Elite Frigates (Arch Gistii Hijacker) Web/Scramble
2x Elite Cruisers (Arch Gistum Liquidator/Marauder)

Group 4: Amarr Military Station Ruins (65-90km)

2x Battlecruisers (Gistatis Praefectus/Tribunus)
4x Battleships (Gist Commander/General/War General/Warlord)

Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80-105km)

6x Battleships (Gist Commander/General/War General)

Tip
  • Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.
  • Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro.
  • Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
  • Mission is flagged completed when ALL ships in Group 5 are killed.

 

Blitz
  • Warp in, kill (or ignore) Group 1.
  • Eliminate all ships from Group 5 and warp out.

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