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26 September 2009
Faction: Khanid/Caldari
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm from the Khanid Mashtori, Kin/Therm from Caldari
Extras: ECM (Taibu State Tendai)
Web/scramble: Spider drones, some caldari frigs may scram
Recommended damage dealing: therm for khanid, kin for caldari
Recommended ships: Battleship
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as complete Part 3 of this chain.
Pocket 1
Empty
Pocket 2
Empty
The two Amarr Cathedral structures don't drop any items. Cool explosion though.
Pocket 3
2x Spider Drone I
1x Battleship (Khanid Mashtori) Use thermal ammo. He orbits at 12.5km.
The Khanid Mashtori does Massive EM damage with Paradise Cruise doing 1500hp EM damage every 10 seconds.
Pocket 4
Left Group (Kill this 1st)
3x Battleships (State Zen (Scorpion/Juggernauts))
2x Cruisers (Taibu State Tendai (Blackbird/Flameburst missiles/A lot of ECM))
3x Frigates (Taibu State Yari (Kestrel/Thorn Rockets/Webs))
Right Group (Kill this 2nd)
3x Cruisers (Taibu State Samurai (Moa/Scourge missiles))
3x Battlecruisers (State Oni/Kanpaku (Ferox/Scourge missiles))
Middle Group (Kill this 3rd)
3x Frigates (Taibu State Nagasa (Crow (?)/Thorn Rocket/Web/Scramble))
4x Cruisers (State Shukuro Chugen/State Shikuro Ashigaru (Blackbird/Scourge))
3x Battleships (Caldari Navy Temuras (Raven/Juggernauts)) - Orbit at 50km
4x Caldari Cruise Missile Battery
Hints
Attacking the missile batteries will aggro the whole pocket.
Don't forget to destroy the manufacturing plant!
It's doable with low (40%) EM resist as long as you have a good buffer, the first battleship dies relatively fast.







