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01 December 2003
Epic Arc Overview
Starter agent: Arsten Takalo
Agent corporation: Brutor Tribe
Agent location: Frarn (Brutor Tribe Community Area)
Standings required: 6.9 (Either Minmatar Republic or Brutor Tribe)
Additional skills required: Hacking, Archaeology
Important notes :
* This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
Rewards:
* 25 Million Isk Payout.
Chapter 1 - The Passage
Mission 1 - A Demonstration
Find and return "Olfei Medallion". Can be either bought in the market or found in a cosmic anomaly call "A Demonstration" with in the Sveipar Constellation, analysis skills required to open containers each containing 1 medallion. ( Only one is needed )
Anomaly contains:
5x Elite Frigates ( Angel )
11x Elite Cruisers ( Angel )
Tips
- This mission can be found on the ship scanner, and as such can be found by anyone with no exploration skills required though it is faster to drop a combat probe at 64au.
Mission 2 - The Cost of Preservation
Recover the passkey from Aillon Boufin and use it to recover the Hauteker Memoirs from his archives. Once you have acquired the key, it will need to be placed inside the archives.
Faction: Mercenaries / Gallente
Mission Type: Encounter
Space type: Normal space
Web/scramble: Elite frigate (Mercenary Wingman)
Initial Group
1xElite Crusier (Ailon Boufin - Gallente Eilte Cruiser) multiple triggers when shot
Spawn 1 (triggerd when Ailon first shot)
5x Elite Frigate (Mercenary Wingman) Web
6x Cruiser (Mercenary Corporal / Mercenary Lieutenant)
5x Battleship (Mercenary Overlord)
Spawn 2
(triggered when Ailon goes into armor ) 7x Battleships (Mercenary Overlord)
1x Elite Battleship (Mercenary Commander)
Tips
- Ailion Boufin drops the required mission item.
- Note Wingmen rep shields, armour and structure quite rapidly
Mission 3 - Written By The Victors
Faction: Angel Cartel / Ammar Empire
Mission type: Encounter
Space type: Normal space without gates (May use MWD)
Damage dealt: Any (See Below)
Web/scramble: Elite frigate, Breaker/Defeater elite cruisers.
Recommended damage dealing: Exp (Initial Group) , EM (Spawn 1)
Recommended ship: Battleship (long range fit + may Afterburner)

No Gate
Initial Angel Cartel Group (20-40 km)
(left + right together) 1x Elite Frigate (Arch Gistii Outlaw / or Thug ) Web/Scramble
7x Elite Cruiser (Arch Gistum Centurion (3), Arch Gistum Phalanx (4))
3x Elite Cruiser ( Arch Gistum Breaker / Arch Gistum Defeater) Web/Scramble
3x Battlecrusier (Gistatis Legatus (1) Gistatis Tribunus (2))
Total DPS:
EM: 67 / EXP: 331 / KIN: 92 / THERM: 178
Piranha Light Missile in 5 secs!
Spawn 1 Amarr Empire
(Triggered when last battlecruiser destroyed) Recommended Damage Dealing: EM
2x Elite Battlecrusier (Imperial Templar Phalanx)
3x Battleship (Imperial Templar Martyr)
1x Elite Battleship ( Imperial Templar Judgement ) Final Trigger
Spawn 1 Total DPS: Unknown / Wrath Cruise Missile in 20 secs!
Tips:
- Jump to 50-100km (it depends upon your fit)
- Kill the webifier ships first to avoid the high DPS!
- Jump out and switch resistances upon new spawn.
- Battlestation (Doesn't drop anything)
Notes:
Take the Wildfire Khumaak from Central Burial Tomb and bring to next mission.
Mission 4 - Glowing Embers
Drop Off Mission Mission can be remotely completed
Mission 5 - From Way Above
Faction: Angel Cartel
Mission type: Encounter
Space type: Normal space without gates
Damage dealt: Any (Explosive, Kinetic, Em)
Web/scramble: Elite frigate, Elite cruisers.
Recommended damage dealing: Exp/Kin
Recommended ship: Battleship (long range fit + may Afterburner)
Inital Spawn
3x Elite Frigates ( Arch Gistii Ambusher / Raider ) Web Scramble
3x Elite Cruisers ( Arch Gistum Phalanx / Centurion )
3x Elite Battlecrusier ( Gistatis Praefectus / Tribunus )
Spawn 1
3x Elite Frigate ( Arch Gistii Ruffian ) Web/Scramble
2x Elite Cruiser ( Arch Gistum Marauder / Liquidator )
1x Battleship ( Gist Warlord )
Spawn 2
1x Elite Frigate ( Arch Gistii Ruffian ) Web/Scramble
4x Elite Cruiser ( Arch Gistum Breaker / Defeater) Web/Scramble
3x Battleship ( Gist Throne / Cherubim )
Spawn 3
4x Destroyer ( Gistior Seizer / Thrasher )
3x Elite Frigate ( Arch Gistii Impaler / Hunter ) Web/Scramble
3x Elite Battlecruiser ( Gistatis Legatus / Tribunus )
Spawn 4
5x Elite Cruiser ( Arch Gistum Breaker / Defeater) Web/Scramble
3x Battleship ( Gist Seraphim )
2x Elite Battleship ( Gist Domination Saint )
Tips
- Triggers are either time based or result from killing frigates
- Making Bookmark and warping back in at range works, but you cannot fly to another bookmark within the mission space.
Mission 6 - Friends In High Places
Check point mission Bring a fast Frigate to speed things up.
Mission 7 - My Little Eye
Talk To Next Agent Mission
Chapter 2, Songs of the Past
Chapter agent: Nilf Abruskur
Agent corporation: Republic Security Services
Agent location: Aldrat, RSS Liaison Headquarters
Important notes :
* This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
Mission 1 - Dead End Intercept
Faction: Minmatar Republic
Mission type: Encounter
Space type: Normal space
Recommended damage dealing: Exp
Initial Spawn
1x Elite Battleship ( Lomar Vujik's Tempest )
Mission 2 - Surfacing
Faction: Mercenaries
Mission type: Encounter
Location: Jark (Derelik)
Space type: Normal space
Damage dealt: All
Web/Scramble: Wingman, Spider Drone
Fly 11 jumps to Jark in Derelik to pick up an item (Encrypted Transmission, 0.1m3).
This is actually an encounter. Non-deadspace, no acceleration gate. Warps in at 40k from target (Tili's Brothel). When you get close (28km) to the Red Light Palace a number of Mercenary NPCs will spawn within a few KM, doing quite a bit of mixed-type damage. Recommend short range heavy weapons for the BSs and longer range light weapons and drones for the cruisers and frigates.
Initial Group (5 - 20km)
2x Frigate ( Mercenary Wingman ) Web/Scramble
4x Cruiser ( Mercenary Commander ) Deal EM
5x Battleship ( Mercenary Overlord ) Scourge Heavy Missile Trigger
Trigger is probably last Overlord.
Wave 2 (5-20km)
2x Frigate ( Mercenary Wingman ) Web/Scramble
6x Cruiser ( Mercenary Commander ) Deal EM
4x Battleship ( Mercenary Overlord ) trigger
Trigger is probably last Overlord.
Wave 3 (5-20km)
4x Frigate ( Mercenary Elite Fighter )
2x Elite Frigate ( Mercenary Wingman ) Web/Scramble
3x Spider Drone I Up to 50Km Web
3x Battleship ( Mercenary Overlord )
You will need to kill the NPCs to complete the mission; just tanking them, picking up the Encrypted Transmission and returning to the agent is not sufficient.
Mission 3 - Who Art in Heaven
Faction: Angel
Mission type: Encounter
Space type: Normal space
Damage dealt: Explosive (62%)
Web/Scramble: didn't let any frigates get close enough to find out
Note
The mission info says they are sending you to Arzad (which is Amarr low-sec) but will usually be 1 jump from Aldrat (RSS Liaison Headquarters, agent home base).
Initial Spawn
Entire room aggros.
Group 1 (20-40K)
7x Frigate (Arch Gistii Hunter, Arch Gistii Impaler)
4x Cruiser (Arch Gistum Breaker, Arch Gistum Defeater)
7x Battleship (Gist Cherubim, Gist Seraphim, Gist Throne)
Group 2 (70-90K)
8x Frigate (Gistii Hunter, Gistii Impaler)
3x Elite Frigate (Arch Gistii Hunter) Web/Scramble
3x Battlecruiser (Gistatis Praefectus)
Mission 4 - Playing All Their Cards
Faction: Angel
Mission type: Encounter
Space Type: normal
Requires: Hacking skill and Codebreaker
Initial Spawn (100km)
11x Frigate (Arch Gistii Hijacker, Arch Gistii Hunter, Arch Gistii Impaler, Arch Gistii Rogue, Arch Gistii Thug)
6x Destroyer (Gistor Seizor, Trasher)
4x Cruiser (Arch Gistum Phalanx, Arch Gistum Defeater, Arch Gistum Centurion)
10x Battleship (1 Gist Cherubim, 5 Gist Seraphim, 4 Gist Throne)
Note
- Codebreaker required to open can.
- Spawn occurs when withing 5km of can.
- Only the EDF-285 Drive Cluster Item is required to complete the mission.
- The Angel Battlestation took forever to kill and dropped no loot.
Chapter 3
Chapter agent: Hiva Shesheva
Agent location: Tanoo
Agent corporation: Krusual Tribe
Important notes :
* This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
Mission 1 - Church of the Obsidian Faction: Ammatar
Mission Type: Encounter
Space Type: Normal Space ( MWD )
Requires: Archeology I (for using Analyzer I)
Web/Scramble: Ammatar Navy Delta I, Ammatar Navy Gamma II
At Gate (25-50km, no aggro until within 15km of gate)
7x Frigate (Ammatar Navy Delta I, Ammatar Navy Gamma II, Ammatar Navy Soldier) Web/scramble
3x Battleship (Ammatar Navy Armageddon, Ammatar Navy Apocolypse)
Pocket 1 (30-40K)
5x Frigate (Ammatar Navy Soldier)
5x Cruiser (Ammatar Navy Maller)
10x Battleship (Ammatar Navy Armageddon, Ammatar Navy Apocolypse)
Tips:
- The Apocolypse NPCs like to get in close (under about 6k), so you can kill everything else with long range weapons then refit for short range and murder them.
- Mission is completed when Blood Obsidian Orb is pulled from can.
- 2,461,000 units of veld, within a radius of 15km
Mission 2 - Heresiology
Faction: Ammatar
Mission Type: Encounter
Space Type: Normal space
Requires: Archeology I (for using Analyzer I)
Initial Spawn (55-75K)
10x Frigate (Ammatar Navy Delta 1 Support Frigate, Ammatar Navy Detective, Ammatar Navy Gamma II Support Frigate) Web
5x Cruiser (Ammatar Navy Maller)
4x Battleship (Ammatar Navy Armageddon, Ammatar Navy Apocolypse)
Tips:
- There are three original relics, each of which needs to be hacked with an Analyzer
- Hacking each of the three originals creates more; each of them leads to three more, for a total of 12 relics (three groups of 4)
- It can be difficult to track which relics you have checked; tackle them in groups and make sure you have opened all 4 of each group.
- Many of the relics contain ancient documents.
- The Blood Obsidian spawns in a can after the last relic opened.
Mission 3 - Wildfire
Faction: Angel Cartel
Mission Type: Encounter
Space Type: Normal space
Web/Scram: Frigates
No spawn on warp in. Dropping the datacore into the chapel container triggers the spawn.
Spawn 1 (15-40K)
6x Frigate (Gistii Hunter, Impaler )
10x Elite Frigate (Arch Gistii Hijacker, Hunter, Outlaw, Rogue, Thug, ) Web/Scramble
3x Battleship (Gist Throne, Cherubim )
Tips:
- You don't need to kill the NPCs to complete the mission, so kill any scramming frigates and warp off
- 29 Veldspar roids within 15km of each other, total of 1505000 units.
Mission 4 - Stillwater
Faction: Angel Cartel
Mission Type: Encounter
Initial Spawn
Angel Energy Neutralizer Sentry II 100km+ Range
8x Elite Frigate (Arch Gistii Hijacker, Hunter, Impaler)
3x Elite Cruiser (Arch Gistum Centurian, Phalanx)
5x Battleship (Gist Cherubim, Seraphim, Throne)
1x Elite Battleship (Karkoti Rend) ( Sleeper AI )
Tips:
- Karkoti Rend has a 10 million isk bounty, and will aggro up to 200km away.
- Killing Karkoti Rend will cause any remaining rats to dissapear.
- Battlestation drops t1 loot.
Arc Choice
You now get a choice: Retraction or Revelation.
Mission 5a - Revelation
Mission Type: Encounter / Drop off
Faction: Gallente
Dropped the book in the container and the mission is completed.
Reward 25 Million Isk + Standings
Mission 5b - Retractation
Mission Type: Encounter / Drop off
Faction: Defiants
Dropped the book in the container and the mission is completed.
Reward Of 10 RSS Core Scanner Probe + Standings







