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01 December 2003
Epic Arc Overview
Starter agent: Karde Romu
Agent corporation: Ministry of Internal Order
Agent location: Kor Azor Prime (Karde Romu, MIO Agent Beacon)
Standings required: 6.8 (Either Amarr faction or Ministry of Internal Order)
Additional skills required: Hacking I (for Codebreaker I module)
Important notes :
- Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
- This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
- Karde Romu is able to remotely offer his first mission if you contact him through starting a conversation.
Rewards:
- Choice of path Interrogation: Catching the Scent - Amarr Navy Modified "Noble" Implant (Slot 10 Implant/2% Armor HP/2% Armor Repair)
- Choice of path Silence Rahsa: The Nation's Path - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Shield Recharge)
Chapter 1 : Interference
Mission 1 - Aiding an Investigator
Report to Kandus Sandar in Nahyeen (Nahyeen VI - Ministry of Internal Order Assembly Plant).
Mission 2 - Late Reports
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
Last ship killed from each group will trigger a new wave of spawns.
Initial Group: (28-37km)
4x Elite frigates (Centii Loyal Minion) Scramble
3x Battleships (Centus Mutant Lord)
Wave 1: (27-32km)
3x Elite cruisers (Centum Loyal Beast) Tracking disruptor
3x Battleships (Centus Beast Lord) Tracking disruptor
Wave 2: (36-41km)
4x Elite frigates (Centii Loyal Manslayer) Scramble
3x Battleships (Centus Dark Lord)
Tips
- Last ship killed from Wave 2 drops the Reports and flags the mission objective as completed.
Mission 3 - The Outclassed Outpost
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
Last ship killed from each group will trigger a new wave of spawns.
Initial Group: (24-31km)
4x Elite frigates (Centii Loyal Savage) Tracking disruptor
3x Battleships (Centus Plague Lord) Tracking disruptor
Wave 1: (85-87km)
3x Elite frigates (Centii Loyal Minion) Scramble
3x Battleships (Centus Beast Lord)
Wave 2: (68-75km)
3x Elite frigates (Centii Loyal Manslayer) Scramble
3x Battleships (Centus Dark Lord)
Tips
- Last ship killed in Wave 2 flags the mission objective as completed.
Mission 4 - Raging Sansha
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The Sansha Commander will run away and disappear after it receives any damage.
Wave 1 is triggered by killing one of the cruisers in the Initial Group.
Wave 2A triggered by killing one of the elite frigates in Wave 1.
Wave 2B triggered by killing one of the elite cruisers in Wave 1.
Initial Group: (31-54km)
3x Elite frigates (Centii Loyal Savage/Manslayer) Tracking disruptor
2x Cruisers (Centum Juggernaut) Tracking disruptor Trigger (Wave 1)
2x Elite cruisers (Centum Loyal Mutilator)
3x Battlecruisers (Centatis Daemon)
6x Battleships (Centus Dread Lord/Overlord)
1x Battleship (Sansha Commander - Centus Tyrant)
Wave 1: (85-87km)
4x Elite frigates (Centii Loyal Servant/Butcher) Web Trigger (Wave 2A)
2x Elite cruisers (Centum Loyal Execrator/Slaughterer) Tracking disruptor Trigger (Wave 2B)
Wave 2A: (30km)
2x Cruisers (Centum Torturer)
Wave 2B: (32-38km)
1x Elite frigates (Centii Loyal Manslayer)
3x Elite cruisers (Centum Loyal Torturer/Slaughterer) Tracking disruptor
1x Battleships (Centus Plague Lord) tracking disruptor
Tips
- Damage the Sansha Commander to make him run away for a quick reduction in incoming dps.
- All structures and Slave Transports hold no loot.
- Last ship killed in Wave 2 flags the mission objective as completed.
Mission 5 - Cowardly Commander
Faction: Sanshas Nation/Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates, Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
All pockets allow MWD to be used. No standing loss for killing Amarr ships in Pocket 3.
Warning
- You will be facing a serious amount of dps in this mission, more so if you get the triggers mixed up.
- Make sure to prioritize targets and keep aligned.
Acceleration Gate Entrance
Last ship killed from the initial group will trigger a new wave of spawns.
Initial Group: (15-28km)
4x Elite frigates (Centii Loyal Ravener) Web
3x Battleships (Centus Plague Lord) Tracking disruptor
2x Tower Sansha Sentry III
Wave 1: (22-28km)
4x Elite frigates (Centii Loyal Butcher) Web
3x Battleships (Centus Dark Lord)
Pocket 1
The acceleration gate is 55km away.
Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all frigates or battlecruisers in initial group)
Initial Group: (58-67km)
3x Elite frigates (Centii Loyal Slavehunter) Tracking disruptor
4x Battleships (Centus Dark Lord)
2x Tower Sansha Energy Neutralizer I
2x Tower Sansha Sentry III
Wave 1: (62-64km)
3x Battlecruisers (Centatis Daemon)
3x Battleships (Centus Beast Lord) Tracking disruptor
Tips
- Prioritize killing the energy neutralizer towers first.
Pocket 2
The acceleration gate is 15km away.
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by killing one of the battlecruisers in the Initial Group.
Initial Group: (16-28km)
4x Elite frigates (Centii Loyal Ravener) Web/Scramble
4x Elite cruisers (Centum Loyal Torturer) Trigger (Wave 1A)
3x Battlecruisers (Centatis Daemon) Trigger (Wave 1B)
4x Battleships (Centus Plague Lord) Tracking disruptor
1x Tower Sansha Energy Neutralizer I
2x Tower Sansha Sentry III
Wave 1A: (40-51km)
3x Elite frigates (Centii Loyal Minion) web
4x Battleships (Centus Dread Lord)
Wave 1B: (23-32km)
4x Elite frigates (Centii Loyal Plague)
3x Battleships (Centus Overlord)
Tips
- Prioritize killing the energy neutralizer towers (and any scrambling elite frigates) first .
Pocket 3
Wave 1 is triggered by killing one of the battleships in the Initial Group. (For me, Wave 1 spawned after the complete Initial Group was dispatched of - Mithor Karez)
Wave 2 is triggered by killing one of the battleships in the Wave 1 - A Group.
Initial Group: (43-46km)
2x Elite frigates (Divine Imperial Sixtus) Web/Scramble
3x Cruisers (Imperial Templar Tamir/Donus)
3x Battleships (Imperial Martyr/Dominator) Trigger (Wave 1)
Wave 1:
A Group (35-39km)
2x Battlecruisers (Imperial Champion/Templar Justicar)
4x Battleships (Imperial Templar Ultara/Dominator) Trigger (Wave 2)
B Group (98-102km)
2x Elite frigates (Divine Imperial Valok/Paladin)
3x Elite cruisers (Divine Imperial Tamir) Tracking disruptor
3x Battleships (Imperial Martyr/Ultara/Templar Torah)
Wave 2: (30-37km)
3x Destroyers (Imperial Templar Caius)
2x Battlecruisers (Imperial Templar Phalanx)
2x Battleships (Imperial Templar Martyr)
Tips
- Last ship killed in Wave 2 flags the mission objective as completed.
Chapter 2 : Spiderweb Politics
Mission 6 - Aralin Jick
Report to Aralin Jick in Nishah (Nishah VII - Moon 5 - Kor Azor Family Treasury).
Mission 7 - Background Check
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
Warning
- It is very easy to get overrun by multiple waves of spawns due to the convoluted triggers.
- Both damaging or killing an enemy ship will trigger a new wave of spawns.
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by damaging one of the battleships in the Initial Group.
Wave 2 is triggered by damaging one of the battleships in Wave 1A.
Wave 3 is triggered by killing one of the battlecruisers in Wave 2.
Wave 4 is triggered by killing the elite frigate in Wave 3.
Wave 5 is triggered by damaging one of the battleships in Wave 4.
Wave 6 is triggered by damaging one of the battlecruisers in Wave 5.
Initial Group: (7-18km)
3x Elite cruisers (Centum Loyal Mutilator) Trigger (Wave 1A)
3x Battleships (Centus Dread Lord) Trigger (Wave 1B)
Wave 1A: (12-37km)
3x Elite frigates (Centii Loyal Minion) Web/Scramble
2x Elite cruisers (Centum Loyal Hellhound)
3x Battleships (Centus Tyrant) Trigger (Wave 2)
Wave 1B: (1-18km)
2x Battlecruisers (Centatis Devil)
Wave 2: (29-34km)
3x Battlecruisers (Centatis Wraith) Trigger (Wave 3)
Wave 3: (25km)
1x Elite frigate (Centii Loyal Minion) Web/Scramble Trigger (Wave 4)
Wave 4: (30-40km)
2x Elite cruisers (Centum Loyal Hellhound)
2x Battleships (Centus Dread Lord) Trigger (Wave 5)
Wave 5: (30-40km)
3x Battlecruisers (Centatis Wraith) Trigger (Wave 6)
Wave 6: (30-40km)
2x Elite frigate (Centii Loyal Minion/Servant) Web/Scramble
Tips
- Last ship killed in Wave 4 flags the mission objective as completed.
Mission 8 - Longing Leman
Faction: Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Tracking disruption
Recommended damage dealing: EM (best), Therm (secondary)
This is NOT a combat mission.
Fit a Codebreaker module into your ship to hack the Encrypted Communications Array.
You will incur a negative standing loss if you deliberately attack the Amarr ships.
Single Pocket
The Encrypted Communications Array is 16km away.
Outpost Guards: (93-107km)
5x Frigates (Outpost Defender)
4x Elite Frigates (Divine Imperial Imran) Web/Scramble
6x Battlecruisers (Imperial Templar Phalanx)
7x Battleships (Imperial Templar Diviner/Judgement) Tracking Disruptor
Tips
- Successfully hacking the Encrypted Communications Array flags mission objectives as completed.
- Don't forget to loot the Communications Logs from the array.
Mission 9 - Languishing Lord
This is NOT a combat mission.
Single Pocket
Fly to center of cloudy asteroid belt by approaching the Broken Metallic Crystal asteroid.
You will receive instructions to observe and wait when you're about 3-4km from asteroid.
Mission objectives is flagged as completed after both Lord Manik and the mercenary contact leaves.
Mission 10 - Razing the Outpost
Faction: Mordus Legion ships (Named As Mercenaries)
Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm
Web/Scramble: Frigates
Extras: NA
Recommended damage dealing: Kinetic (best), Thermal(secondary)
Pockets allow MWD to be used.
Acceleration Gate Entrance
The acceleration gate is 5km away.
Initial Group: (5-30km)
3x Frigates (Mordus Bounty Hunter) Web/Scramble
3x Cruisers (Mordus Lion)
4x Battleships (Mordus Gigamar/Phanti)
3x Caldari Cruise Missile Batteries Wrath (kinetic) missiles
Pocket 1
The acceleration gate is 15km away.
Initial Group: (23-56km)
6x Cruisers (Mordus Puma/Leopard)
4x Battleships (Mordus Gigamar/Phanti/Mammoth)
3x Caldari Cruise Missile Batteries Wrath (kinetic) missiles
Pocket 2
The Outpost is 35km away.
Wave 1 is triggered by killing one of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in Wave 1.
Initial Group: (9-81km)
2x Frigates (Mordus Bounty Hunter) Web/Scramble
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Gigamar) Last Gigamar Is Trigger (Wave 1)
3x Caldari Heavy Missile Batteries Widowmaker (thermal) missiles
3x Caldari Cruise Missile Batteries Wrath (kinetic) missiles
Wave 1: (68-77km)
2x Frigates (Mordus Bounty Hunter) Web/Scramble
4x Cruisers (Mordus Leopard)
4x Battleships (Mordus Gigamar/Mammoth) Trigger (Wave 2)
Wave 2: (58-74km)
4x Frigates (Mordus Bounty Hunter) Web/Scramble
3x Cruisers (Mordus Lion)
6x Battleships (Mordus Gigamar/Phanti/Mammoth)
Tips
- The Outpost has about 53,000 hp, no resistances.
- Killing The Outpost flags the mission objective as completed.
Mission 11 - Ascending Nobles
Faction: Mercenaries (Amarr Empire ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Heavy NOS and tracking disruption (Cruisers)
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
Pocket allows MWD to be used.
Last ship killed from each group will trigger a new wave of spawns.
Warning
- The five veteran battleships deal a cumulative total of around 1100-1200 dps.
- You will face heavy NOS and tracking disruption from the veteran cruisers.
- Not closing the Mission after Mina Darabi has been collected and waiting for a reasonable time period ( time to salvage ) will cause the following popup warning I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose. After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers, & 6 or 7 Veteran Battleships Spawn. DPS is much greater than the first five. Would suggest logistics support if you intend to run this spawn.
Initial Group: (75-78km)
5x Battleships (Independent Veteran Abaddon/Armageddon/Apocalypse)
2x Amarr Light Missile Batteries Sabretooth (EM) missiles
2x Amarr Cruise Missile Batteries Paradise (EM) missiles
Wave 1: (75-83km)
8x Cruisers (Independent Veteran Omen/Augoror/Maller/Arbitrator) NOS (20-25km range) Tracking disruptor
Wave 2: (74-79km)
7x Battleships (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
Wave 3: (73-80km)
6x Battleships (Independent Abaddon/Armageddon/Apocalypse)
Tips
- Last ship killed in Wave 3 flags the mission objective as completed.
- A container containing Mina Darabi drops near the Amarr Chapel after completion. Don't forget to loot it.
Mission 12 - Hunting the Hunter
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Heavy tracking disruption (Elite frigates & Elite Cruisers)
Recommended damage dealing: EM (best), Therm (secondary)
All pockets allow MWD to be used
Acceleration Gate Entrance
The acceleration gate is 8km away.
Initial Group: (21-56km)
6x Elite Cruisers (Centum Loyal Fiend/Hellhound)
3x Battleships (Centus Dark Lord/Dread Lord)
6x Sansha Heavy Missile Batteries Thunderbolt (EM) missiles
Pocket 1
The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
Wave 1A is triggered by killing the last battlecruiser in the Near Group.
Wave 1B is triggered by killing the last battleship in the Near Group.
Initial Group:
Sentry Towers (47-60km)
1x Sansha Energy Neutralizer
2x Tower Sansha Sentry III
Near Group (55-60km)
2x Elite frigates (Centii Loyal Savage/Slavehunter) Tracking disruptor
4x Battlecruisers (Centatis Devil) Trigger (Wave 1A)
4x Battleships (Centus Tyrant/Dread Lord) Trigger (Wave 1B)
Far Group (136-142km)
3x Elite Cruisers (Centum Loyal Mutilator)
3x Battleships (Centus Beast Lord/Savage Lord/Overlord)
Wave 1A: (46-55km)
3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) Tracking disruptor
Wave 1B: (56-58km)
2x Elite frigates (Centii Loyal Plague) Tracking disruptor
2x Battleships (Centus Beast Lord)
Tips
- Destroy the Sansha Battletower to force Rahsa to escape towards the acceleration gate. This will unlock it.
- The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot once destroyed.
Pocket 2
1x Battleship (Rahsa - Centus Tyrant)
Tips
- Rahsa's Habitation Module drops normal trade goods.
- Destroying Rahsa's battleship flags the mission objective as completed.
Mission 13 (Story Arc Branch) - Fate of a Madman
The story arc branches according to your choice :
Interrogation: Catching the Scent
Silence Rahsa: The Nation's Path
Chapter 3 : The Old Guard
Mission 14 - Interrogation: Catching the Scent
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking disruption (Elite frigates)
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The new wave of spawns are triggered by killing off the last ship from each hull group.
Initial Group: (58-66km)
3x Elite frigates Sansha Stragglers (Centii Loyal Savage/Slavehunter) Tracking disruptor
5x Cruisers Sansha Stragglers (Centum Mutilator) Trigger (Wave 1 - Cruisers)
6x Battleships Sansha Stragglers (Centus Dread Lord/Overlord) Trigger (Wave 1 - Battleships)
Wave 1: (60-64km)
4x Cruisers (Centum Hellhound/Fiend) Trigger (Wave 2 - Cruisers)
5x Battleships Sansha Stragglers (Centus Dread Lord/Dark Lord) Trigger (Wave 2 - Battleships)
Wave 2: (60-64km)
3x Elite cruisers (Centum Loyal Torturer) Trigger (Wave 3 - Cruisers)
4x Battleships (Centus Dread Lord/Tyrant) Trigger (Wave 3 - Battleships)
Wave 3: (60-64km)
2x Elite cruisers (Centum Loyal Fiend)
3x Battleships (Centus Tyrant)
Tips
- Last ship killed in this pocket flags the mission objective as completed.
- It drops the Sansha Command Signal Receiver. Don't forget to loot it.
Mission 15 - Falling into Place
Faction: Mercenaries (Amarr Empire ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The Linked Broadcast Array Hub sits 17km away.
Rescue Group:
4x Cruisers (Independent Green-Crewed Augoror)
3x Battleships (Independent Green-Crewed Abaddon)
Tips
- Put the Homemade Sansha Beacon into the Linked Broadcast Array Hub container to spawn the Rescue Group.
- Last ship killed in this pocket flags the mission objective as completed.
Mission 16 - Making an Arrest
Single Pocket
Harkan's Manor sits 37km away. Warp-in and destroy his manor.
Approach the location to trigger mission objective completion.
Mission 17 - An Unfortunate End
Report to Riff Hebian in Palas (Miyan Security Forces Beacon).
Mission 18 - Panic Response
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The Sentry Group shows up after several seconds.
The Amarr Energy Neutralizer Sentry III is a tough target to destroy.
Initial Group: (41-48km)
4x Frigates (Centii Servant)
4x Cruisers (Centum Ravisher)
1x Battleships (Centus Tyrant)
Sentry Group: (46-48km)
4x Amarr Cruise Missile Batteries Paradise (EM) cruise missiles
1x Amarr Stasis Tower
1x Amarr Energy Neutralizer Sentry III
Tips
- Target and destroy the energy neutralizer before anything else.
- Destroying the Amarr Energy Neutralizer Sentry III flags the mission objective as completed.
Mission 19 (Final Mission) - The Right to Rule
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NOS (Harkan's Behemoth), Tracking disruption (Harkan's Behemoth, Cruisers/Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
All pockets allow MWD to be used.
Acceleration Gate Entrance
The acceleration gate is 7km away.
Initial Group: (11-34km)
2x Elite Cruisers (Centum Loyal Hellhound/Mutilator)
3x Battlecruisers (Centatis Devil/Wraith)
Pocket 1
The acceleration gate is 3km away.
Initial Group: (8-36km)
1-2x Elite Frigate (Centii Loyal Servant/Minion)
1-2x Cruiser (Centum Slaughterer/Execrator) Tracking disruptor
4x Elite Cruisers (Centum Loyal Hellhound/Fiend)
4x Battlecruisers (Centatis Wraith/Behemoth)
2-3x Battleships (Centus Plague Lord/Beast Lord) Tracking disruptor
Pocket 2
The acceleration gate is 3km away.
No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
Drones cannot be safely deployed without drawing aggro.
Wave 1 seems to be time triggered to appear 30-60secs after warp-in.
Initial Group A: (18-20km)
6x Battlecruisers (Centatis Devil/Daemon)
Initial Group B: (25-26km)
2x Elite Cruisers (Centum Loyal Torturer/Mutilator)
3x Battleships (Centus Mutant Lord/Savage Lord)
Wave 1: (8-12km)
4x Elite Frigate (Centii Loyal Enslaver)
4x Elite Cruisers (Centum Loyal Slaughterer/Execrator) Tracking disruptor
Pocket 3
The acceleration gate is 7km away.
No aggro from Initial Group at warp-in.
Warning
- Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
- The key trigger is the single battleship in the Initial Group. Pay careful attention when you attack it.
1st Chain Group is triggered when the single battleship receives any damage.
2nd Chain Group is triggered when the single battleship is damaged to about 10% shield.
3rd Chain Group is triggered when the single battleship is damaged to about 10% armor.
4th Chain Group is triggered when the single battleship is killed.
For the Chain Group, damaging any battleships in Group 1 triggers Group 2.
Initial Group: (16-31km)
1-2x Destroyers (Centior Monster)
1x Battleship (Centus Tyrant) Trigger (Chain Group)
Chain Group
Group 1: (4-40km)
2-3x Elite Frigate (Centii Loyal Enslaver/Butcher)
2-3x Battleships (Centus Overlord/Dark Lord) Trigger (Group 2)
Group 2: (4-40km)
1-2x Elite Cruisers (Centum Loyal Hellhound/Torturer)
1-2x Battlecruisers (Centus Daemon/Behemoth)
Tips
- STOP your attack on the single battleship after it triggered a chain.
- Eliminate all enemy ships from that chain. Rinse and repeat.
Pocket 4
This is the final pocket.
Warning
- You will face a total 17 waves of spawns. Be very careful in managing the triggers.
Wave 1-3 is triggered by attacking Harkan's Behemoth, when he's at armor damage and when his ship is killed respectively.
Repeating Chain Group is triggered by damaging one of the elite cruisers in the Initial Group.
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The key to identifying the beginning of a new chain is the appearance of Group 1 battlecruisers.
Group 2 is triggered by killing one of the battlecruisers in the Group 1.
Group 3 is triggered by killing the last elite frigate in Group 2.
Attacking any ship in Group 3 triggers a new chain i.e. it resets back back to Group 1.
Initial Group: (14-28km)
2x Elite Cruisers (Centum Loyal Hellhound/Fiend) Trigger (Repeating Chain Group)
2x Battleships (Centus Tyrant)
1x Battleship (Harkan's Behemoth) NOS & Tracking Disruptor Trigger (Wave 1-3)
Wave 1: (17-19km)
1-2x Destroyers (Centior Cannibal)
1-2x Cruisers (Centum Execrator) Tracking disruptor
Wave 2: (17-19km)
1-2x Destroyers (Centior Abomination)
1-2x Cruisers (Centum Slaughterer) Tracking disruptor
Wave 3: (17-19km)
1-2x Destroyers (Centior Misshape)
1-2x Cruisers (Centum Execrator) Tracking disruptor
Repeating Chain Group
Group 1 (1-40km)
3x Battlecruisers (Centus Daemon/Behemoth) Trigger (Group 2)
Group 2 (1-40km)
2x Elite Frigates (Centii Loyal Scavenger/Ravener) Trigger (Group 3)
Group 3 (1-40km)
0-2x Elite Frigates (Centii Loyal Slavehunter)
1-2x Elite Cruisers (Centum Loyal Mutilator/Torturer/Slaughterer) Tracking disruptor
1-2x Battleships (Centus Tyrant/Dread Lord)
Tips
- Killing Harkan's Behemoth battleship flags the mission objective as completed.







